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Removed some NULL pointer checks
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@@ -353,7 +353,7 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int
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{
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TraceLog(LOG_WARNING, "[%s] RAW image data can not be read, wrong requested format or size", fileName);
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if (image.data != NULL) free(image.data);
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free(image.data);
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}
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else
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{
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@@ -414,10 +414,7 @@ RenderTexture2D LoadRenderTexture(int width, int height)
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// Unload image from CPU memory (RAM)
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void UnloadImage(Image image)
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{
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if (image.data != NULL) free(image.data);
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// NOTE: It becomes anoying every time a texture is loaded
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//TraceLog(LOG_INFO, "Unloaded image data");
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free(image.data);
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}
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// Unload texture from GPU memory (VRAM)
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