mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-06 03:18:14 +00:00
Update usage of 'sinf()' and 'cosf()' to be correct (#3181)
* Update usage of 'sinf()' and 'cosf()' to be correct * Update formatting of arithmetic operations
This commit is contained in:
216
src/rshapes.c
216
src/rshapes.c
@@ -393,14 +393,14 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x, center.y);
|
||||
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength*2))*radius, center.y + sinf(DEG2RAD*(angle + stepLength*2))*radius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength*2))*radius, center.y + cosf(DEG2RAD*(angle + stepLength*2))*radius);
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
|
||||
|
||||
angle += (stepLength*2);
|
||||
}
|
||||
@@ -413,11 +413,11 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x, center.y);
|
||||
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius);
|
||||
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x, center.y);
|
||||
@@ -432,8 +432,8 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlVertex2f(center.x, center.y);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
|
||||
|
||||
angle += stepLength;
|
||||
}
|
||||
@@ -475,15 +475,15 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(center.x, center.y);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
|
||||
}
|
||||
|
||||
for (int i = 0; i < segments; i++)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius);
|
||||
|
||||
angle += stepLength;
|
||||
}
|
||||
@@ -492,7 +492,7 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(center.x, center.y);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
|
||||
}
|
||||
rlEnd();
|
||||
}
|
||||
@@ -507,9 +507,9 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
|
||||
rlColor4ub(color1.r, color1.g, color1.b, color1.a);
|
||||
rlVertex2f((float)centerX, (float)centerY);
|
||||
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
|
||||
rlVertex2f((float)centerX + sinf(DEG2RAD*i)*radius, (float)centerY + cosf(DEG2RAD*i)*radius);
|
||||
rlVertex2f((float)centerX + cosf(DEG2RAD*(i + 10))*radius, (float)centerY + sinf(DEG2RAD*(i + 10))*radius);
|
||||
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
|
||||
rlVertex2f((float)centerX + sinf(DEG2RAD*(i + 10))*radius, (float)centerY + cosf(DEG2RAD*(i + 10))*radius);
|
||||
rlVertex2f((float)centerX + cosf(DEG2RAD*i)*radius, (float)centerY + sinf(DEG2RAD*i)*radius);
|
||||
}
|
||||
rlEnd();
|
||||
}
|
||||
@@ -530,8 +530,8 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color)
|
||||
// NOTE: Circle outline is drawn pixel by pixel every degree (0 to 360)
|
||||
for (int i = 0; i < 360; i += 10)
|
||||
{
|
||||
rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius);
|
||||
rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius);
|
||||
rlVertex2f(centerX + cosf(DEG2RAD*i)*radius, centerY + sinf(DEG2RAD*i)*radius);
|
||||
rlVertex2f(centerX + cosf(DEG2RAD*(i + 10))*radius, centerY + sinf(DEG2RAD*(i + 10))*radius);
|
||||
}
|
||||
rlEnd();
|
||||
}
|
||||
@@ -544,8 +544,8 @@ void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color c
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f((float)centerX, (float)centerY);
|
||||
rlVertex2f((float)centerX + sinf(DEG2RAD*i)*radiusH, (float)centerY + cosf(DEG2RAD*i)*radiusV);
|
||||
rlVertex2f((float)centerX + sinf(DEG2RAD*(i + 10))*radiusH, (float)centerY + cosf(DEG2RAD*(i + 10))*radiusV);
|
||||
rlVertex2f((float)centerX + cosf(DEG2RAD*(i + 10))*radiusH, (float)centerY + sinf(DEG2RAD*(i + 10))*radiusV);
|
||||
rlVertex2f((float)centerX + cosf(DEG2RAD*i)*radiusH, (float)centerY + sinf(DEG2RAD*i)*radiusV);
|
||||
}
|
||||
rlEnd();
|
||||
}
|
||||
@@ -557,8 +557,8 @@ void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Co
|
||||
for (int i = 0; i < 360; i += 10)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(centerX + sinf(DEG2RAD*i)*radiusH, centerY + cosf(DEG2RAD*i)*radiusV);
|
||||
rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radiusH, centerY + cosf(DEG2RAD*(i + 10))*radiusV);
|
||||
rlVertex2f(centerX + cosf(DEG2RAD*(i + 10))*radiusH, centerY + sinf(DEG2RAD*(i + 10))*radiusV);
|
||||
rlVertex2f(centerX + cosf(DEG2RAD*i)*radiusH, centerY + sinf(DEG2RAD*i)*radiusV);
|
||||
}
|
||||
rlEnd();
|
||||
}
|
||||
@@ -616,17 +616,17 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius);
|
||||
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
|
||||
angle += stepLength;
|
||||
}
|
||||
@@ -639,13 +639,13 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
|
||||
angle += stepLength;
|
||||
}
|
||||
@@ -702,19 +702,19 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s
|
||||
if (showCapLines)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
|
||||
}
|
||||
|
||||
for (int i = 0; i < segments; i++)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
|
||||
angle += stepLength;
|
||||
}
|
||||
@@ -722,8 +722,8 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s
|
||||
if (showCapLines)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
|
||||
}
|
||||
rlEnd();
|
||||
}
|
||||
@@ -982,7 +982,7 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
|
||||
};
|
||||
|
||||
const Vector2 centers[4] = { point[8], point[9], point[10], point[11] };
|
||||
const float angles[4] = { 180.0f, 90.0f, 0.0f, 270.0f };
|
||||
const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f };
|
||||
|
||||
#if defined(SUPPORT_QUADS_DRAW_MODE)
|
||||
rlSetTexture(texShapes.id);
|
||||
@@ -1000,12 +1000,16 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x, center.y);
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength*2))*radius, center.y + cosf(DEG2RAD*(angle + stepLength*2))*radius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength*2))*radius, center.y + sinf(DEG2RAD*(angle + stepLength*2))*radius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius);
|
||||
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
|
||||
|
||||
angle += (stepLength*2);
|
||||
}
|
||||
|
||||
@@ -1015,10 +1019,13 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x, center.y);
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius);
|
||||
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x, center.y);
|
||||
}
|
||||
@@ -1093,8 +1100,8 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(center.x, center.y);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius);
|
||||
angle += stepLength;
|
||||
}
|
||||
}
|
||||
@@ -1208,7 +1215,7 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo
|
||||
{(float)(rec.x + rec.width) - innerRadius, (float)(rec.y + rec.height) - innerRadius}, {(float)rec.x + innerRadius, (float)(rec.y + rec.height) - innerRadius} // P18, P19
|
||||
};
|
||||
|
||||
const float angles[4] = { 180.0f, 90.0f, 0.0f, 270.0f };
|
||||
const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f };
|
||||
|
||||
if (lineThick > 1)
|
||||
{
|
||||
@@ -1225,14 +1232,18 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo
|
||||
for (int i = 0; i < segments; i++)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius);
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
|
||||
angle += stepLength;
|
||||
}
|
||||
@@ -1297,13 +1308,13 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
|
||||
angle += stepLength;
|
||||
}
|
||||
@@ -1361,8 +1372,8 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo
|
||||
for (int i = 0; i < segments; i++)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
angle += stepLength;
|
||||
}
|
||||
}
|
||||
@@ -1492,7 +1503,8 @@ void DrawTriangleStrip(Vector2 *points, int pointCount, Color color)
|
||||
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
|
||||
{
|
||||
if (sides < 3) sides = 3;
|
||||
float centralAngle = rotation;
|
||||
float centralAngle = rotation*DEG2RAD;
|
||||
float angleStep = 360.0f/(float)sides*DEG2RAD;
|
||||
|
||||
#if defined(SUPPORT_QUADS_DRAW_MODE)
|
||||
rlSetTexture(texShapes.id);
|
||||
@@ -1501,19 +1513,21 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
|
||||
for (int i = 0; i < sides; i++)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
float nextAngle = centralAngle + angleStep;
|
||||
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x, center.y);
|
||||
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
|
||||
rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
|
||||
rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius);
|
||||
|
||||
centralAngle += 360.0f/(float)sides;
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
|
||||
centralAngle = nextAngle;
|
||||
}
|
||||
rlEnd();
|
||||
rlSetTexture(0);
|
||||
@@ -1524,10 +1538,10 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlVertex2f(center.x, center.y);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
|
||||
rlVertex2f(center.x + cosf(centralAngle + angleStep)*radius, center.y + sinf(centralAngle + angleStep)*radius);
|
||||
rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius);
|
||||
|
||||
centralAngle += 360.0f/(float)sides;
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
|
||||
centralAngle += angleStep;
|
||||
}
|
||||
rlEnd();
|
||||
#endif
|
||||
@@ -1537,16 +1551,18 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
|
||||
void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color)
|
||||
{
|
||||
if (sides < 3) sides = 3;
|
||||
float centralAngle = rotation;
|
||||
float centralAngle = rotation*DEG2RAD;
|
||||
float angleStep = 360.0f/(float)sides*DEG2RAD;
|
||||
|
||||
rlBegin(RL_LINES);
|
||||
for (int i = 0; i < sides; i++)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
|
||||
centralAngle += 360.0f/(float)sides;
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
|
||||
rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius);
|
||||
rlVertex2f(center.x + cosf(centralAngle + angleStep)*radius, center.y + sinf(centralAngle + angleStep)*radius);
|
||||
|
||||
centralAngle += angleStep;
|
||||
}
|
||||
rlEnd();
|
||||
}
|
||||
@@ -1554,8 +1570,8 @@ void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Colo
|
||||
void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color)
|
||||
{
|
||||
if (sides < 3) sides = 3;
|
||||
float centralAngle = rotation;
|
||||
float exteriorAngle = 360.0f/(float)sides;
|
||||
float centralAngle = rotation*DEG2RAD;
|
||||
float exteriorAngle = 360.0f/(float)sides*DEG2RAD;
|
||||
float innerRadius = radius - (lineThick*cosf(DEG2RAD*exteriorAngle/2.0f));
|
||||
|
||||
#if defined(SUPPORT_QUADS_DRAW_MODE)
|
||||
@@ -1565,19 +1581,21 @@ void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, fl
|
||||
for (int i = 0; i < sides; i++)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
|
||||
float nextAngle = centralAngle + exteriorAngle;
|
||||
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
|
||||
rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius);
|
||||
|
||||
centralAngle += exteriorAngle;
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
|
||||
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(centralAngle)*innerRadius, center.y + sinf(centralAngle)*innerRadius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
|
||||
rlVertex2f(center.x + cosf(nextAngle)*innerRadius, center.y + sinf(nextAngle)*innerRadius);
|
||||
|
||||
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius);
|
||||
|
||||
centralAngle = nextAngle;
|
||||
}
|
||||
rlEnd();
|
||||
rlSetTexture(0);
|
||||
@@ -1588,13 +1606,13 @@ void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, fl
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
float nextAngle = centralAngle + exteriorAngle;
|
||||
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*nextAngle)*radius, center.y + cosf(DEG2RAD*nextAngle)*radius);
|
||||
rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius);
|
||||
rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius);
|
||||
rlVertex2f(center.x + cosf(centralAngle)*innerRadius, center.y + sinf(centralAngle)*innerRadius);
|
||||
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*nextAngle)*radius, center.y + cosf(DEG2RAD*nextAngle)*radius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*nextAngle)*innerRadius, center.y + cosf(DEG2RAD*nextAngle)*innerRadius);
|
||||
rlVertex2f(center.x + cosf(centralAngle)*innerRadius, center.y + sinf(centralAngle)*innerRadius);
|
||||
rlVertex2f(center.x + cosf(nextAngle)*innerRadius, center.y + sinf(nextAngle)*innerRadius);
|
||||
rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius);
|
||||
|
||||
centralAngle = nextAngle;
|
||||
}
|
||||
|
Reference in New Issue
Block a user