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REVIEWED: LoadImageSvg()
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@@ -1245,8 +1245,7 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
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// NOTE: These functions do not require GPU access
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RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
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RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
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RLAPI Image LoadImageSvg(const char *fileName, int width, int height); // Load image from SVG file data with specified size
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RLAPI Image LoadImageSvgFromString(const char *string, int width, int height); // Load an image from a SVG string with custom size
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RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size
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RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
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RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
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RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
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