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Review TRACELOG() categories
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@@ -1493,7 +1493,7 @@ void rlglInit(int width, int height)
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// Check OpenGL information and capabilities
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// Check OpenGL information and capabilities
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Print current OpenGL and GLSL version
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// Print current OpenGL and GLSL version
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TRACELOG(LOG_INFO, "GPU: OpenGL device information:");
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TRACELOG(LOG_INFO, "GL: OpenGL device information:");
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TRACELOG(LOG_INFO, " > Vendor: %s", glGetString(GL_VENDOR));
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TRACELOG(LOG_INFO, " > Vendor: %s", glGetString(GL_VENDOR));
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TRACELOG(LOG_INFO, " > Renderer: %s", glGetString(GL_RENDERER));
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TRACELOG(LOG_INFO, " > Renderer: %s", glGetString(GL_RENDERER));
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TRACELOG(LOG_INFO, " > Version: %s", glGetString(GL_VERSION));
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TRACELOG(LOG_INFO, " > Version: %s", glGetString(GL_VERSION));
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@@ -1746,7 +1746,7 @@ void rlglInit(int width, int height)
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RLGL.State.shapesTexture = GetTextureDefault();
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RLGL.State.shapesTexture = GetTextureDefault();
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RLGL.State.shapesTextureRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f };
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RLGL.State.shapesTextureRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f };
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TRACELOG(LOG_INFO, "GL: Default state initialized successfully");
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TRACELOG(LOG_INFO, "RLGL: Default state initialized successfully");
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}
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}
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// Vertex Buffer Object deinitialization (memory free)
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// Vertex Buffer Object deinitialization (memory free)
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