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Fix to use TRACELOG() instead of TraceLog() for internal modules (#2881)
There were a few raylib modules that continued to use TraceLog() instead of the TRACELOG() macro. This change ensures that all the internal raylib modules use the TRACELOG() pattern consistently.
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@@ -3937,12 +3937,12 @@ static Model LoadOBJ(const char *fileName)
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{
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model.materialCount = materialCount;
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model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
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TraceLog(LOG_INFO, "MODEL: model has %i material meshes", materialCount);
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TRACELOG(LOG_INFO, "MODEL: model has %i material meshes", materialCount);
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}
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else
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{
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model.meshCount = 1;
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TraceLog(LOG_INFO, "MODEL: No materials, putting all meshes in a default material");
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TRACELOG(LOG_INFO, "MODEL: No materials, putting all meshes in a default material");
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}
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model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh));
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