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[example] Update textures_particles_blending
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@@ -80,8 +80,8 @@ int main(void)
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{
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{
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if (mouseTail[i].active)
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if (mouseTail[i].active)
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{
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{
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mouseTail[i].position.y += gravity;
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mouseTail[i].position.y += gravity/2;
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mouseTail[i].alpha -= 0.01f;
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mouseTail[i].alpha -= 0.005f;
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if (mouseTail[i].alpha <= 0.0f) mouseTail[i].active = false;
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if (mouseTail[i].alpha <= 0.0f) mouseTail[i].active = false;
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