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@@ -7,7 +7,7 @@
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*
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* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
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* VBO buffers (and VAOs if available). It requires calling 3 functions:
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* rlglInit() - Initialize internal buffers and auxiliar resources
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* rlglInit() - Initialize internal buffers and auxiliary resources
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* rlglDraw() - Process internal buffers and send required draw calls
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* rlglClose() - De-initialize internal buffers data and other auxiliar resources
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*
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