added BLEND_SET (#1251)

* added BLEND_SET

* renamed BLEND_SET to BLEND_ADD_COLORS
This commit is contained in:
Random
2020-05-16 04:39:38 -07:00
committed by GitHub
parent abb94bd2ff
commit d9a96c4ca0
2 changed files with 7 additions and 4 deletions

View File

@@ -382,7 +382,8 @@ typedef unsigned char byte;
typedef enum {
BLEND_ALPHA = 0,
BLEND_ADDITIVE,
BLEND_MULTIPLIED
BLEND_MULTIPLIED,
BLEND_ADD_COLORS
} BlendMode;
// Shader location point type
@@ -3558,15 +3559,16 @@ void BeginBlendMode(int mode)
{
static int blendMode = 0; // Track current blending mode
if ((blendMode != mode) && (mode < 3))
if ((blendMode != mode) && (mode < 4))
{
rlglDraw();
switch (mode)
{
case BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break;
case BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); break; // Alternative: glBlendFunc(GL_ONE, GL_ONE);
case BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); break;
case BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); break;
case BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); break;
default: break;
}