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added BLEND_SET (#1251)
* added BLEND_SET * renamed BLEND_SET to BLEND_ADD_COLORS
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@@ -806,7 +806,8 @@ typedef enum {
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typedef enum {
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typedef enum {
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BLEND_ALPHA = 0, // Blend textures considering alpha (default)
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BLEND_ALPHA = 0, // Blend textures considering alpha (default)
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BLEND_ADDITIVE, // Blend textures adding colors
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BLEND_ADDITIVE, // Blend textures adding colors
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BLEND_MULTIPLIED // Blend textures multiplying colors
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BLEND_MULTIPLIED, // Blend textures multiplying colors
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BLEND_ADD_COLORS // Blend textures adding colors (alternative)
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} BlendMode;
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} BlendMode;
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// Gestures type
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// Gestures type
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@@ -382,7 +382,8 @@ typedef unsigned char byte;
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typedef enum {
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typedef enum {
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BLEND_ALPHA = 0,
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BLEND_ALPHA = 0,
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BLEND_ADDITIVE,
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BLEND_ADDITIVE,
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BLEND_MULTIPLIED
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BLEND_MULTIPLIED,
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BLEND_ADD_COLORS
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} BlendMode;
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} BlendMode;
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// Shader location point type
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// Shader location point type
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@@ -3558,15 +3559,16 @@ void BeginBlendMode(int mode)
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{
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{
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static int blendMode = 0; // Track current blending mode
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static int blendMode = 0; // Track current blending mode
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if ((blendMode != mode) && (mode < 3))
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if ((blendMode != mode) && (mode < 4))
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{
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{
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rlglDraw();
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rlglDraw();
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switch (mode)
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switch (mode)
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{
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{
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case BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break;
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case BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break;
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case BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); break; // Alternative: glBlendFunc(GL_ONE, GL_ONE);
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case BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); break;
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case BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); break;
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case BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); break;
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case BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); break;
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default: break;
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default: break;
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}
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}
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