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Fix VC warnings for examples (#2085)
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@@ -35,7 +35,7 @@ int main(void)
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SetPhysicsGravity(0, 0);
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// Create random polygon physics body to shatter
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CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, (float)GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@@ -50,7 +50,7 @@ int main(void)
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{
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ResetPhysics();
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CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, (float)GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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}
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) // Physics shatter input
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