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	Reviewed shader
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		| @@ -38,7 +38,7 @@ uniform vec2 resolution; | ||||
| // | ||||
| // More info here: http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm | ||||
|  | ||||
| #define AA 1   // make this 1 is your machine is too slow | ||||
| #define AA 1   // make this 1 if your machine is too slow | ||||
|  | ||||
| //------------------------------------------------------------------ | ||||
|  | ||||
|   | ||||
| @@ -1,32 +1,8 @@ | ||||
| // The MIT License | ||||
| // Copyright © 2013 Inigo Quilez | ||||
| // Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| // of this software and associated documentation files (the "Software"), to deal | ||||
| // in the Software without restriction, including without limitation the rights | ||||
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| // copies of the Software, and to permit persons to whom the Software is | ||||
| // furnished to do so, subject to the following conditions: | ||||
|  | ||||
| // The above copyright notice and this permission notice shall be included in all | ||||
| // copies or substantial portions of the Software. | ||||
|  | ||||
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| // SOFTWARE. | ||||
|  | ||||
| // A list of useful distance function to simple primitives, and an example on how to | ||||
| // do some interesting boolean operations, repetition and displacement. | ||||
| // | ||||
| // More info here: http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm | ||||
|  | ||||
| #version 120 | ||||
|  | ||||
| // Input vertex attributes (from vertex shader) | ||||
| varying vec2 fragTexCoord; | ||||
| varying vec4 fragColor; | ||||
|  | ||||
| uniform vec3 viewEye; | ||||
| uniform vec3 viewCenter; | ||||
|   | ||||
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