From dcd813068b832ae7536eea523fec9c980440098f Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 12 Feb 2026 18:55:42 +0100 Subject: [PATCH] Update raylib.h --- src/raylib.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/raylib.h b/src/raylib.h index b4b175919..f9c504680 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -350,8 +350,8 @@ typedef struct Mesh { float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) - unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) - unsigned short *indices; // Vertex indices (in case vertex data comes indexed) + unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) + unsigned short *indices; // Vertex indices (in case vertex data comes indexed) // Animation vertex data float *animVertices; // Animated vertex positions (after bones transformations)