Remove trail spaces

This commit is contained in:
Ray
2021-04-22 18:55:24 +02:00
parent f92ee46d86
commit dcf52c132f
61 changed files with 565 additions and 565 deletions

View File

@@ -28,7 +28,7 @@ int main(void)
InitAudioDevice(); // Initialize audio device
// Loaded in CPU memory (RAM) from header file (audio_data.h)
// Same as: Wave wave = LoadWave("sound.wav");
// Same as: Wave wave = LoadWave("sound.wav");
Wave wave = {
.data = AUDIO_DATA,
.sampleCount = AUDIO_SAMPLE_COUNT,
@@ -39,14 +39,14 @@ int main(void)
// Wave converted to Sound to be played
Sound sound = LoadSoundFromWave(wave);
// With a Wave loaded from file, after Sound is loaded, we can unload Wave
// but in our case, Wave is embedded in executable, in program .data segment
// we can not (and should not) try to free that private memory region
//UnloadWave(wave); // Do not unload wave data!
// Loaded in CPU memory (RAM) from header file (image_data.h)
// Same as: Image image = LoadImage("raylib_logo.png");
// Same as: Image image = LoadImage("raylib_logo.png");
Image image = {
.data = IMAGE_DATA,
.width = IMAGE_WIDTH,
@@ -54,15 +54,15 @@ int main(void)
.format = IMAGE_FORMAT,
.mipmaps = 1
};
// Image converted to Texture (VRAM) to be drawn
Texture2D texture = LoadTextureFromImage(image);
Texture2D texture = LoadTextureFromImage(image);
// With an Image loaded from file, after Texture is loaded, we can unload Image
// but in our case, Image is embedded in executable, in program .data segment
// we can not (and should not) try to free that private memory region
//UnloadImage(image); // Do not unload image data!
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------