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Remove trail spaces
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@@ -48,7 +48,7 @@ int main(void)
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// Restitution demo needs a very tiny physics time step for a proper simulation
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SetPhysicsTimeStep(1.0/60.0/100*1000);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@@ -119,7 +119,7 @@ int main(void)
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DestroyPhysicsBody(circleB);
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DestroyPhysicsBody(circleC);
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DestroyPhysicsBody(floor);
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ClosePhysics(); // Unitialize physics
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CloseWindow(); // Close window and OpenGL context
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