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Remove trail spaces
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@@ -41,7 +41,7 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Sieve of Eratosthenes");
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RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
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// Load Eratosthenes shader
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// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
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Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/eratosthenes.fs", GLSL_VERSION));
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