mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-06 19:38:15 +00:00
Remove trail spaces
This commit is contained in:
@@ -48,7 +48,7 @@ int main(void)
|
||||
// Load julia set shader
|
||||
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
|
||||
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/julia_set.fs", GLSL_VERSION));
|
||||
|
||||
|
||||
// Create a RenderTexture2D to be used for render to texture
|
||||
RenderTexture2D target = LoadRenderTexture(GetScreenWidth(), GetScreenHeight());
|
||||
|
||||
@@ -74,7 +74,7 @@ int main(void)
|
||||
SetShaderValue(shader, cLoc, c, SHADER_UNIFORM_VEC2);
|
||||
SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT);
|
||||
SetShaderValue(shader, offsetLoc, offset, SHADER_UNIFORM_VEC2);
|
||||
|
||||
|
||||
int incrementSpeed = 0; // Multiplier of speed to change c value
|
||||
bool showControls = true; // Show controls
|
||||
bool pause = false; // Pause animation
|
||||
|
Reference in New Issue
Block a user