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Remove trail spaces
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@@ -57,7 +57,7 @@ int main(void)
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// Load the shader
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Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/mask.fs", GLSL_VERSION));
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// Load and apply the diffuse texture (colour map)
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Texture texDiffuse = LoadTexture("resources/plasma.png");
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model1.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texDiffuse;
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@@ -131,10 +131,10 @@ int main(void)
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UnloadModel(model1);
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UnloadModel(model2);
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UnloadModel(model3);
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UnloadTexture(texDiffuse); // Unload default diffuse texture
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UnloadTexture(texMask); // Unload texture mask
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UnloadShader(shader); // Unload shader
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CloseWindow(); // Close window and OpenGL context
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