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https://github.com/raysan5/raylib.git
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Remove trail spaces
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@@ -34,10 +34,10 @@ int main(void)
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture waves");
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// Load texture texture to apply shaders
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Texture2D texture = LoadTexture("resources/space.png");
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// Load shader and setup location points and values
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Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/wave.fs", GLSL_VERSION));
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@@ -77,7 +77,7 @@ int main(void)
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// Update
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//----------------------------------------------------------------------------------
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seconds += GetFrameTime();
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SetShaderValue(shader, secondsLoc, &seconds, SHADER_UNIFORM_FLOAT);
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//----------------------------------------------------------------------------------
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@@ -88,10 +88,10 @@ int main(void)
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ClearBackground(RAYWHITE);
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BeginShaderMode(shader);
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DrawTexture(texture, 0, 0, WHITE);
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DrawTexture(texture, texture.width, 0, WHITE);
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EndShaderMode();
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EndDrawing();
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@@ -102,7 +102,7 @@ int main(void)
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//--------------------------------------------------------------------------------------
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UnloadShader(shader); // Unload shader
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UnloadTexture(texture); // Unload texture
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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