diff --git a/examples/shaders/shaders_texture_drawing.c b/examples/shaders/shaders_texture_drawing.c index dc51f333a..3720f1954 100644 --- a/examples/shaders/shaders_texture_drawing.c +++ b/examples/shaders/shaders_texture_drawing.c @@ -4,8 +4,6 @@ * * Example complexity rating: [★★☆☆] 2/4 * -* NOTE: This example illustrates how to draw into a blank texture using a shader -* * Example originally created with raylib 2.0, last time updated with raylib 3.7 * * Example contributed by Michał Ciesielski (@ciessielski) and reviewed by Ramon Santamaria (@raysan5) @@ -67,7 +65,7 @@ int main(void) ClearBackground(RAYWHITE); BeginShaderMode(shader); // Enable our custom shader for next shapes/textures drawings - DrawTexture(texture, 0, 0, WHITE); // Drawing BLANK texture, all magic happens on shader + DrawTexture(texture, 0, 0, WHITE); // Drawing BLANK texture, all rendering magic happens on shader EndShaderMode(); // Disable our custom shader, return to default shader DrawText("BACKGROUND is PAINTED and ANIMATED on SHADER!", 10, 10, 20, MAROON);