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	Reorganize examples folder
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| /******************************************************************************************* | ||||
| * | ||||
| *   raylib [text] example - BMFont unordered chars loading and drawing | ||||
| * | ||||
| *   This example has been created using raylib 1.4 (www.raylib.com) | ||||
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | ||||
| * | ||||
| *   Copyright (c) 2016 Ramon Santamaria (@raysan5) | ||||
| * | ||||
| ********************************************************************************************/ | ||||
|  | ||||
| #include "raylib.h" | ||||
|  | ||||
| int main() | ||||
| { | ||||
|     // Initialization | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|     int screenWidth = 800; | ||||
|     int screenHeight = 450; | ||||
|  | ||||
|     InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing"); | ||||
|  | ||||
|     // NOTE: Using chars outside the [32..127] limits! | ||||
|     // NOTE: If a character is not found in the font, it just renders a space | ||||
|     const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"; | ||||
|  | ||||
|     // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) | ||||
|     SpriteFont font = LoadSpriteFont("resources/fonts/pixantiqua.fnt");       // BMFont (AngelCode) | ||||
|  | ||||
|     SetTargetFPS(60); | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|  | ||||
|     // Main game loop | ||||
|     while (!WindowShouldClose())    // Detect window close button or ESC key | ||||
|     { | ||||
|         // Update | ||||
|         //---------------------------------------------------------------------------------- | ||||
|         // TODO: Update variables here... | ||||
|         //---------------------------------------------------------------------------------- | ||||
|  | ||||
|         // Draw | ||||
|         //---------------------------------------------------------------------------------- | ||||
|         BeginDrawing(); | ||||
|  | ||||
|             ClearBackground(RAYWHITE); | ||||
|  | ||||
|             DrawText("Font name:       PixAntiqua", 40, 50, 20, GRAY); | ||||
|             DrawText(FormatText("Font base size:           %i", font.baseSize), 40, 80, 20, GRAY); | ||||
|             DrawText(FormatText("Font chars number:     %i", font.charsCount), 40, 110, 20, GRAY); | ||||
|              | ||||
|             DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON); | ||||
|  | ||||
|         EndDrawing(); | ||||
|         //---------------------------------------------------------------------------------- | ||||
|     } | ||||
|  | ||||
|     // De-Initialization | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|     UnloadSpriteFont(font);     // AngelCode SpriteFont unloading | ||||
|      | ||||
|     CloseWindow();                // Close window and OpenGL context | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|  | ||||
|     return 0; | ||||
| } | ||||
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