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	Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)
Co-authored-by: Talha Qamar <qamartalha@proton.me>
This commit is contained in:
		@@ -1,6 +1,6 @@
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const std = @import("std");
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const raylib = @import("src/build.zig");
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pub fn build(b: *std.Build) void {
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pub fn build(b: *std.build.Builder) void {
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    raylib.build(b);
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}
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@@ -1,6 +1,6 @@
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const std = @import("std");
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pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.builtin.OptimizeMode) *std.Build.CompileStep {
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pub fn addRaylib(b: *std.build.Builder, target: std.zig.CrossTarget) *std.build.LibExeObjStep {
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    const raylib_flags = &[_][]const u8{
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        "-std=gnu99",
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        "-D_GNU_SOURCE",
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@@ -8,11 +8,7 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built
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        "-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
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    };
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    const raylib = b.addStaticLibrary(.{
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        .name = "raylib",
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        .target = target,
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        .optimize = optimize,
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    });
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    const raylib = b.addStaticLibrary("raylib", null);
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    raylib.linkLibC();
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    raylib.addIncludePath(srcdir ++ "/external/glfw/include");
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@@ -103,7 +99,7 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built
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    return raylib;
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}
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pub fn build(b: *std.Build) void {
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pub fn build(b: *std.build.Builder) void {
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    // Standard target options allows the person running `zig build` to choose
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    // what target to build for. Here we do not override the defaults, which
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    // means any target is allowed, and the default is native. Other options
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@@ -112,10 +108,10 @@ pub fn build(b: *std.Build) void {
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    // Standard optimization options allow the person running `zig build` to select
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    // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
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    // set a preferred release mode, allowing the user to decide how to optimize.
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    const optimize = b.standardOptimizeOption(.{});
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    // const optimize = b.standardReleaseOptions();
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    const lib = addRaylib(b, target, optimize);
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    lib.installHeader("src/raylib.h", "raylib.h");
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    const lib = addRaylib(b, target);
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    b.installFile("src/raylib.h", "raylib.h");
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    b.installArtifact(lib);
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}
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