Review PR #3746 formating

This commit is contained in:
Ray
2024-01-29 21:16:17 +01:00
parent bebf9547bd
commit deaffb0698
2 changed files with 8 additions and 11 deletions

View File

@@ -961,8 +961,7 @@ void EndMode2D(void)
rlLoadIdentity(); // Reset current matrix (modelview)
if (rlGetActiveFramebuffer() == 0)
rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required
if (rlGetActiveFramebuffer() == 0) rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required
}
// Initializes 3D mode with custom camera (3D)
@@ -1015,8 +1014,7 @@ void EndMode3D(void)
rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix
rlLoadIdentity(); // Reset current matrix (modelview)
if (rlGetActiveFramebuffer() == 0)
rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required
if (rlGetActiveFramebuffer() == 0) rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required
rlDisableDepthTest(); // Disable DEPTH_TEST for 2D
}
@@ -1062,9 +1060,9 @@ void EndTextureMode(void)
// Set viewport to default framebuffer size
SetupViewport(CORE.Window.render.width, CORE.Window.render.height);
// go back to the modelview state from BeginDrawing since we are back to the default FBO
rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix
rlLoadIdentity(); // Reset current matrix (modelview)
// Go back to the modelview state from BeginDrawing since we are back to the default FBO
rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix
rlLoadIdentity(); // Reset current matrix (modelview)
rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required
// Reset current fbo to screen size