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Review PR #3746 formating
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@@ -621,7 +621,7 @@ RLAPI void rlDisableShader(void); // Disable shader progra
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// Framebuffer state
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RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture (fbo)
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RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer
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RLAPI unsigned int rlGetActiveFramebuffer(void); // Returns the active render texture (fbo), 0 for default framebuffer
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RLAPI unsigned int rlGetActiveFramebuffer(void); // Get the currently active render texture (fbo), 0 for default framebuffer
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RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers
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RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer
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RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO)
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@@ -1729,12 +1729,11 @@ void rlEnableFramebuffer(unsigned int id)
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// return the active render texture (fbo)
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unsigned int rlGetActiveFramebuffer(void)
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{
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT)
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GLint fboId = 0;
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT)
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboId);
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return fboId;
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#endif
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return 0;
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return fboId;
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}
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// Disable rendering to texture
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