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	Fix typecast warnings in raylib code as reported by visual studio 2019 (#1443)
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		| @@ -4461,7 +4461,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i | ||||
|                 strcpy(path, TextFormat("./screenrec%03i.gif", screenshotCounter)); | ||||
|             #endif | ||||
|                  | ||||
|                 SaveFileData(path, result.data, result.dataSize); | ||||
|                 SaveFileData(path, result.data, (unsigned int)result.dataSize); | ||||
|                 msf_gif_free(result); | ||||
|  | ||||
|             #if defined(PLATFORM_WEB) | ||||
|   | ||||
							
								
								
									
										12
									
								
								src/models.c
									
									
									
									
									
								
							
							
						
						
									
										12
									
								
								src/models.c
									
									
									
									
									
								
							| @@ -830,10 +830,10 @@ bool ExportMesh(Mesh mesh, const char *fileName) | ||||
|     if (IsFileExtension(fileName, ".obj")) | ||||
|     { | ||||
|         // Estimated data size, it should be enough... | ||||
|         int dataSize = mesh.vertexCount/3*strlen("v 0000.00f 0000.00f 0000.00f") + | ||||
|                        mesh.vertexCount/2*strlen("vt 0.000f 0.00f") + | ||||
|                        mesh.vertexCount/3*strlen("vn 0.000f 0.00f 0.00f") + | ||||
|                        mesh.triangleCount/3*strlen("f 00000/00000/00000 00000/00000/00000 00000/00000/00000"); | ||||
|         int dataSize = mesh.vertexCount/3* (int)strlen("v 0000.00f 0000.00f 0000.00f") + | ||||
|                        mesh.vertexCount/2* (int)strlen("vt 0.000f 0.00f") + | ||||
|                        mesh.vertexCount/3* (int)strlen("vn 0.000f 0.00f 0.00f") + | ||||
|                        mesh.triangleCount/3* (int)strlen("f 00000/00000/00000 00000/00000/00000 00000/00000/00000"); | ||||
|  | ||||
|         // NOTE: Text data buffer size is estimated considering mesh data size | ||||
|         char *txtData = (char *)RL_CALLOC(dataSize + 2000, sizeof(char)); | ||||
| @@ -2997,9 +2997,9 @@ static Model LoadOBJ(const char *fileName) | ||||
|         // count the faces for each material | ||||
|         int *matFaces = RL_CALLOC(meshCount, sizeof(int)); | ||||
|  | ||||
|         for (int mi = 0; mi < meshCount; mi++) | ||||
|         for (unsigned int mi = 0; mi < meshCount; mi++) | ||||
|         { | ||||
|             for (int fi = 0; fi < meshes[mi].length; fi++) | ||||
|             for (unsigned int fi = 0; fi < meshes[mi].length; fi++) | ||||
|             { | ||||
|                 int idx = attrib.material_ids[meshes[mi].face_offset + fi]; | ||||
|                 if (idx == -1) idx = 0; // for no material face (which could be the whole model) | ||||
|   | ||||
| @@ -1929,7 +1929,7 @@ static Wave LoadWAV(const unsigned char *fileData, unsigned int fileSize) | ||||
|  | ||||
|     if (success) | ||||
|     { | ||||
|         wave.sampleCount = wav.totalPCMFrameCount*wav.channels; | ||||
|         wave.sampleCount = (unsigned int)wav.totalPCMFrameCount*wav.channels; | ||||
|         wave.sampleRate = wav.sampleRate; | ||||
|         wave.sampleSize = 16;   // NOTE: We are forcing conversion to 16bit | ||||
|         wave.channels = wav.channels; | ||||
| @@ -1958,12 +1958,12 @@ static int SaveWAV(Wave wave, const char *fileName) | ||||
|     format.bitsPerSample = wave.sampleSize; | ||||
|  | ||||
|     unsigned char *fileData = NULL; | ||||
|     unsigned int fileDataSize = 0; | ||||
|     size_t fileDataSize = 0; | ||||
|     success = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL); | ||||
|     if (success) success = drwav_write_pcm_frames(&wav, wave.sampleCount/wave.channels, wave.data); | ||||
|     if (success) success = (int)drwav_write_pcm_frames(&wav, wave.sampleCount/wave.channels, wave.data); | ||||
|     drwav_result result = drwav_uninit(&wav); | ||||
|      | ||||
|     if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, fileData, fileDataSize); | ||||
|     if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, fileData, (unsigned int)fileDataSize); | ||||
|      | ||||
|     drwav_free(fileData, NULL); | ||||
|  | ||||
|   | ||||
| @@ -812,9 +812,9 @@ Image ImageFromImage(Image image, Rectangle rec) | ||||
|  | ||||
|     // TODO: Check rec is valid? | ||||
|  | ||||
|     result.width = rec.width; | ||||
|     result.height = rec.height; | ||||
|     result.data = RL_CALLOC(rec.width*rec.height*bytesPerPixel, 1); | ||||
|     result.width = (int)rec.width; | ||||
|     result.height = (int)rec.height; | ||||
|     result.data = RL_CALLOC((int)(rec.width*rec.height)*bytesPerPixel, 1); | ||||
|     result.format = image.format; | ||||
|     result.mipmaps = 1; | ||||
|  | ||||
| @@ -850,7 +850,7 @@ void ImageCrop(Image *image, Rectangle crop) | ||||
|     { | ||||
|         int bytesPerPixel = GetPixelDataSize(1, 1, image->format); | ||||
|  | ||||
|         unsigned char *croppedData = (unsigned char *)RL_MALLOC(crop.width*crop.height*bytesPerPixel); | ||||
|         unsigned char *croppedData = (unsigned char *)RL_MALLOC((int)(crop.width*crop.height)*bytesPerPixel); | ||||
|  | ||||
|         // OPTION 1: Move cropped data line-by-line | ||||
|         for (int y = (int)crop.y, offsetSize = 0; y < (int)(crop.y + crop.height); y++) | ||||
| @@ -1438,27 +1438,27 @@ void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, i | ||||
|     if (image->format >= COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); | ||||
|     else if ((newWidth != image->width) || (newHeight != image->height)) | ||||
|     { | ||||
|         Rectangle srcRec = { 0, 0, image->width, image->height }; | ||||
|         Vector2 dstPos = { offsetX, offsetY }; | ||||
|         Rectangle srcRec = { 0, 0, (float)image->width, (float)image->height }; | ||||
|         Vector2 dstPos = { (float)offsetX, (float)offsetY }; | ||||
|  | ||||
|         if (offsetX < 0) | ||||
|         { | ||||
|             srcRec.x = -offsetX; | ||||
|             srcRec.width += offsetX; | ||||
|             srcRec.x = (float)-offsetX; | ||||
|             srcRec.width += (float)offsetX; | ||||
|             dstPos.x = 0; | ||||
|         } | ||||
|         else if ((offsetX + image->width) > newWidth) srcRec.width = newWidth - offsetX; | ||||
|         else if ((offsetX + image->width) > newWidth) srcRec.width = (float)(newWidth - offsetX); | ||||
|  | ||||
|         if (offsetY < 0) | ||||
|         { | ||||
|             srcRec.y = -offsetY; | ||||
|             srcRec.height += offsetY; | ||||
|             srcRec.y = (float)-offsetY; | ||||
|             srcRec.height += (float)offsetY; | ||||
|             dstPos.y = 0; | ||||
|         } | ||||
|         else if ((offsetY + image->height) > newHeight) srcRec.height = newHeight - offsetY; | ||||
|         else if ((offsetY + image->height) > newHeight) srcRec.height = (float)(newHeight - offsetY); | ||||
|  | ||||
|         if (newWidth < srcRec.width) srcRec.width = newWidth; | ||||
|         if (newHeight < srcRec.height) srcRec.height = newHeight; | ||||
|         if (newWidth < srcRec.width) srcRec.width = (float)newWidth; | ||||
|         if (newHeight < srcRec.height) srcRec.height = (float)newHeight; | ||||
|  | ||||
|         int bytesPerPixel = GetPixelDataSize(1, 1, image->format); | ||||
|         unsigned char *resizedData = (unsigned char *)RL_CALLOC(newWidth*newHeight*bytesPerPixel, 1); | ||||
| @@ -2570,7 +2570,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color | ||||
|         { | ||||
|             srcMod = ImageFromImage(src, srcRec);   // Create image from another image | ||||
|             ImageResize(&srcMod, (int)dstRec.width, (int)dstRec.height);   // Resize to destination rectangle | ||||
|             srcRec = (Rectangle){ 0, 0, srcMod.width, srcMod.height }; | ||||
|             srcRec = (Rectangle){ 0, 0, (float)srcMod.width, (float)srcMod.height }; | ||||
|  | ||||
|             srcPtr = &srcMod; | ||||
|             useSrcMod = true; | ||||
| @@ -2593,8 +2593,8 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color | ||||
|         } | ||||
|         else if ((dstRec.y + srcRec.height) > dst->height) srcRec.height = dst->height - dstRec.y; | ||||
|  | ||||
|         if (dst->width < srcRec.width) srcRec.width = dst->width; | ||||
|         if (dst->height < srcRec.height) srcRec.height = dst->height; | ||||
|         if (dst->width < srcRec.width) srcRec.width = (float)dst->width; | ||||
|         if (dst->height < srcRec.height) srcRec.height = (float)dst->height; | ||||
|  | ||||
|         // This blitting method is quite fast! The process followed is: | ||||
|         // for every pixel -> [get_src_format/get_dst_format -> blend -> format_to_dst] | ||||
| @@ -2628,7 +2628,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color | ||||
|             unsigned char *pDst = pDstBase; | ||||
|  | ||||
|             // Fast path: Avoid moving pixel by pixel if no blend required and same format | ||||
|             if (!blendRequired && (srcPtr->format == dst->format)) memcpy(pDst, pSrc, srcRec.width*bytesPerPixelSrc); | ||||
|             if (!blendRequired && (srcPtr->format == dst->format)) memcpy(pDst, pSrc, (int)(srcRec.width)*bytesPerPixelSrc); | ||||
|             else | ||||
|             { | ||||
|                 for (int x = 0; x < (int)srcRec.width; x++) | ||||
| @@ -3080,7 +3080,7 @@ void DrawTextureTiled(Texture2D texture, Rectangle sourceRec, Rectangle destRec, | ||||
| { | ||||
|     if (texture.id <= 0 || scale <= 0.0f) return;  // Wanna see a infinite loop?!...just delete this line! | ||||
|  | ||||
|     int tileWidth = sourceRec.width*scale, tileHeight = sourceRec.height*scale; | ||||
|     int tileWidth = (int)(sourceRec.width*scale), tileHeight = (int)(sourceRec.height*scale); | ||||
|     if (destRec.width < tileWidth && destRec.height < tileHeight) | ||||
|     { | ||||
|         // Can fit only one tile | ||||
| @@ -3093,7 +3093,7 @@ void DrawTextureTiled(Texture2D texture, Rectangle sourceRec, Rectangle destRec, | ||||
|         int dy = 0; | ||||
|         for (;dy+tileHeight < destRec.height; dy += tileHeight) | ||||
|         { | ||||
|             DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)destRec.width/tileWidth)*sourceRec.width, sourceRec.height}, (Rectangle){destRec.x, destRec.y + dy, destRec.width, tileHeight}, origin, rotation, tint); | ||||
|             DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)destRec.width/tileWidth)*sourceRec.width, sourceRec.height}, (Rectangle){destRec.x, destRec.y + dy, destRec.width, (float)tileHeight}, origin, rotation, tint); | ||||
|         } | ||||
|  | ||||
|         // Fit last tile | ||||
| @@ -3109,7 +3109,7 @@ void DrawTextureTiled(Texture2D texture, Rectangle sourceRec, Rectangle destRec, | ||||
|         int dx = 0; | ||||
|         for (;dx+tileWidth < destRec.width; dx += tileWidth) | ||||
|         { | ||||
|             DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, sourceRec.width, ((float)destRec.height/tileHeight)*sourceRec.height}, (Rectangle){destRec.x + dx, destRec.y, tileWidth, destRec.height}, origin, rotation, tint); | ||||
|             DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, sourceRec.width, ((float)destRec.height/tileHeight)*sourceRec.height}, (Rectangle){destRec.x + dx, destRec.y, (float)tileWidth, destRec.height}, origin, rotation, tint); | ||||
|         } | ||||
|  | ||||
|         // Fit last tile | ||||
| @@ -3128,13 +3128,13 @@ void DrawTextureTiled(Texture2D texture, Rectangle sourceRec, Rectangle destRec, | ||||
|             int dy = 0; | ||||
|             for (;dy+tileHeight < destRec.height; dy += tileHeight) | ||||
|             { | ||||
|                 DrawTexturePro(texture, sourceRec, (Rectangle){destRec.x + dx, destRec.y + dy, tileWidth, tileHeight}, origin, rotation, tint); | ||||
|                 DrawTexturePro(texture, sourceRec, (Rectangle){destRec.x + dx, destRec.y + dy, (float)tileWidth, (float)tileHeight}, origin, rotation, tint); | ||||
|             } | ||||
|  | ||||
|             if (dy < destRec.height) | ||||
|             { | ||||
|                 DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, sourceRec.width, ((float)(destRec.height - dy)/tileHeight)*sourceRec.height}, | ||||
|                     (Rectangle){destRec.x + dx, destRec.y + dy, tileWidth, destRec.height - dy}, origin, rotation, tint); | ||||
|                     (Rectangle){destRec.x + dx, destRec.y + dy, (float)tileWidth, destRec.height - dy}, origin, rotation, tint); | ||||
|             } | ||||
|         } | ||||
|  | ||||
| @@ -3145,7 +3145,7 @@ void DrawTextureTiled(Texture2D texture, Rectangle sourceRec, Rectangle destRec, | ||||
|             for (;dy+tileHeight < destRec.height; dy += tileHeight) | ||||
|             { | ||||
|                 DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)(destRec.width - dx)/tileWidth)*sourceRec.width, sourceRec.height}, | ||||
|                         (Rectangle){destRec.x + dx, destRec.y + dy, destRec.width - dx, tileHeight}, origin, rotation, tint); | ||||
|                         (Rectangle){destRec.x + dx, destRec.y + dy, destRec.width - dx, (float)tileHeight}, origin, rotation, tint); | ||||
|             } | ||||
|  | ||||
|             // Draw final tile in the bottom right corner | ||||
|   | ||||
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	 Jeffery Myers
					Jeffery Myers