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REMOVED: GenMeshBinormals()
, actually, never implemented
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@@ -3261,19 +3261,6 @@ void GenMeshTangents(Mesh *mesh)
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TRACELOG(LOG_INFO, "MESH: Tangents data computed and uploaded for provided mesh");
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}
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// Compute mesh binormals (aka bitangent)
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void GenMeshBinormals(Mesh *mesh)
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{
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for (int i = 0; i < mesh->vertexCount; i++)
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{
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//Vector3 normal = { mesh->normals[i*3 + 0], mesh->normals[i*3 + 1], mesh->normals[i*3 + 2] };
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//Vector3 tangent = { mesh->tangents[i*4 + 0], mesh->tangents[i*4 + 1], mesh->tangents[i*4 + 2] };
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//Vector3 binormal = Vector3Scale(Vector3CrossProduct(normal, tangent), mesh->tangents[i*4 + 3]);
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// TODO: Register computed binormal in mesh->binormal?
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}
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}
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// Draw a model (with texture if set)
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void DrawModel(Model model, Vector3 position, float scale, Color tint)
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{
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