mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-28 05:58:30 +00:00
Removed some TODO already done
This commit is contained in:
27
src/rlgl.c
27
src/rlgl.c
@@ -353,7 +353,7 @@ void rlScalef(float x, float y, float z)
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// Multiply the current matrix by another matrix
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void rlMultMatrixf(float *m)
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{
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// TODO: review Matrix creation from array
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// Matrix creation from array
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Matrix mat = { m[0], m[1], m[2], m[3],
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m[4], m[5], m[6], m[7],
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m[8], m[9], m[10], m[11],
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@@ -511,7 +511,7 @@ void rlEnd(void)
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}
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}
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// TODO: Make sure normals count match vertex count
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// TODO: Make sure normals count match vertex count... if normals support is added in a future... :P
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} break;
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default: break;
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@@ -1417,6 +1417,7 @@ unsigned int rlglLoadTexture(unsigned char *data, int width, int height, bool ge
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glBindTexture(GL_TEXTURE_2D, id);
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// NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used!
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// NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repead on x-axis
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repead on y-axis
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@@ -1433,6 +1434,7 @@ unsigned int rlglLoadTexture(unsigned char *data, int width, int height, bool ge
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}
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// If mipmaps are being used, we configure mag-min filters accordingly
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// NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so only GL_LINEAR or GL_NEAREST can be used
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if (genMipmaps)
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{
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// Trilinear filtering with mipmaps
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@@ -1476,16 +1478,23 @@ unsigned int rlglLoadTexture(unsigned char *data, int width, int height, bool ge
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else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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#endif
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#if defined(GRAPHICS_API_OPENGL_33)
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: We define internal (GPU) format as GL_RGBA8 (probably BGRA8 in practice, driver takes care)
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// NOTE: On embedded systems, we let the driver choose the best internal format
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//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); // OpenGL
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); // WebGL
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#elif defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: On embedded systems, we let the driver choose the best internal format
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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#endif
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// TODO: Add support for multiple color modes (16bit color modes and grayscale)
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// Ref: https://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml
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// On WebGL, internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA
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// (sized)internalFormat format type
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// GL_R GL_RED GL_UNSIGNED_BYTE
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// GL_RGB565 GL_RGB GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5
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// GL_RGB5_A1 GL_RGBA GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_5_5_1
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// GL_RGBA4 GL_RGBA GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_4_4_4_4
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// GL_RGBA8 GL_RGBA GL_UNSIGNED_BYTE
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// GL_RGB8 GL_RGB GL_UNSIGNED_BYTE
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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if (genMipmaps)
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{
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
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@@ -2142,7 +2151,7 @@ static void InitializeBuffersGPU(void)
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}
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// Update VBOs with vertex array data
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// TODO: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0)
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// NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0)
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// TODO: If no data changed on the CPU arrays --> No need to update GPU arrays every frame!
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static void UpdateBuffers(void)
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{
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