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https://github.com/raysan5/raylib.git
synced 2026-03-19 07:08:10 +00:00
Update examples version to latest raylib 6.0
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@@ -168,8 +168,8 @@ ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_R
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EMSDK_PATH ?= C:/raylib/emsdk
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EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
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CLANG_PATH = $(EMSDK_PATH)/upstream/bin
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PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-nuget_64bit
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NODE_PATH = $(EMSDK_PATH)/node/20.18.0_64bit/bin
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PYTHON_PATH = $(EMSDK_PATH)/python/3.13.3_64bit
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NODE_PATH = $(EMSDK_PATH)/node/22.16.0_64bit/bin
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export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
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endif
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endif
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@@ -596,6 +596,7 @@ TEXTURES = \
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textures/textures_blend_modes \
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textures/textures_bunnymark \
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textures/textures_cellular_automata \
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textures/textures_clipboard_image \
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textures/textures_fog_of_war \
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textures/textures_framebuffer_rendering \
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textures/textures_gif_player \
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@@ -608,6 +609,7 @@ TEXTURES = \
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textures/textures_image_rotate \
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textures/textures_image_text \
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textures/textures_logo_raylib \
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textures/textures_magnifying_glass \
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textures/textures_mouse_painting \
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textures/textures_npatch_drawing \
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textures/textures_particles_blending \
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@@ -677,6 +679,7 @@ SHADERS = \
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shaders/shaders_ascii_rendering \
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shaders/shaders_basic_lighting \
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shaders/shaders_basic_pbr \
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shaders/shaders_cel_shading \
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shaders/shaders_color_correction \
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shaders/shaders_custom_uniform \
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shaders/shaders_deferred_rendering \
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@@ -1023,6 +1026,9 @@ textures/textures_bunnymark: textures/textures_bunnymark.c
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textures/textures_cellular_automata: textures/textures_cellular_automata.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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textures/textures_clipboard_image: textures/textures_clipboard_image.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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textures/textures_fog_of_war: textures/textures_fog_of_war.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@@ -1071,6 +1077,11 @@ textures/textures_logo_raylib: textures/textures_logo_raylib.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
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textures/textures_magnifying_glass: textures/textures_magnifying_glass.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/raybunny.png@resources/raybunny.png \
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--preload-file textures/resources/parrots.png@resources/parrots.png
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textures/textures_mouse_painting: textures/textures_mouse_painting.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@@ -1365,6 +1376,14 @@ shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c
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--preload-file shaders/resources/road_mra.png@resources/road_mra.png \
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--preload-file shaders/resources/road_n.png@resources/road_n.png
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shaders/shaders_cel_shading: shaders/shaders_cel_shading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \
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--preload-file shaders/resources/shaders/glsl100/cel.vs@resources/shaders/glsl100/cel.vs \
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--preload-file shaders/resources/shaders/glsl100/cel.fs@resources/shaders/glsl100/cel.fs \
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--preload-file shaders/resources/shaders/glsl100/outline_hull.vs@resources/shaders/glsl100/outline_hull.vs \
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--preload-file shaders/resources/shaders/glsl100/outline_hull.fs@resources/shaders/glsl100/outline_hull.fs
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shaders/shaders_color_correction: shaders/shaders_color_correction.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/parrots.png@resources/parrots.png \
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