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Remove trail spaces
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@@ -190,7 +190,7 @@ void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
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if ((length > 0) && (thick > 0))
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{
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float scale = thick/(2*length);
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Vector2 radius = { -scale*delta.y, scale*delta.x };
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Vector2 strip[4] = {
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{ startPos.x - radius.x, startPos.y - radius.y },
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@@ -255,7 +255,7 @@ void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, fl
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for (int i = 1; i <= SPLINE_LINE_DIVISIONS; i++)
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{
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t = step*i;
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float a = powf(1.0f - t, 2);
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float b = 2.0f*(1.0f - t)*t;
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float c = powf(t, 2);
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@@ -301,7 +301,7 @@ void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlP
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for (int i = 1; i <= SPLINE_LINE_DIVISIONS; i++)
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{
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t = step*i;
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float a = powf(1.0f - t, 3);
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float b = 3.0f*powf(1.0f - t, 2)*t;
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float c = 3.0f*(1.0f - t)*powf(t, 2);
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