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[Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
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@@ -28,11 +28,11 @@ int main(void)
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Texture2D button = LoadTexture("resources/button.png"); // Load button texture
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// Define frame rectangle for drawing
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int frameHeight = button.height/NUM_FRAMES;
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Rectangle sourceRec = { 0, 0, button.width, frameHeight };
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float frameHeight = (float)button.height/NUM_FRAMES;
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Rectangle sourceRec = { 0, 0, (float)button.width, frameHeight };
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// Define button bounds on screen
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Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight };
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Rectangle btnBounds = { screenWidth/2.0f - button.width/2.0f, screenHeight/2.0f - button.height/NUM_FRAMES/2.0f, (float)button.width, frameHeight };
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int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED
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bool btnAction = false; // Button action should be activated
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