Complete review of raymath

Now it should be coherent with OpenGL math standards
This commit is contained in:
raysan5
2017-07-21 17:19:28 +02:00
parent 9040526f17
commit e52032f646
5 changed files with 71 additions and 86 deletions

View File

@@ -355,7 +355,7 @@ void rlLoadIdentity(void); // Reset current matrix to ident
void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix
void rlRotatef(float angleDeg, float x, float y, float z); // Multiply the current matrix by a rotation matrix
void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix
void rlMultMatrixf(float *mat); // Multiply the current matrix by another matrix
void rlMultMatrixf(float *matf); // Multiply the current matrix by another matrix
void rlFrustum(double left, double right, double bottom, double top, double near, double far);
void rlOrtho(double left, double right, double bottom, double top, double near, double far);
void rlViewport(int x, int y, int width, int height); // Set the viewport area