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Update models_skybox.c
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@@ -127,12 +127,16 @@ int main(void)
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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BeginMode3D(camera);
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// We are inside the cube, we need to disable backface culling!
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rlDisableBackfaceCulling();
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rlDisableBackfaceCulling();
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rlDisableDepthMask();
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rlDisableDepthMask();
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DrawModel(skybox, (Vector3){0, 0, 0}, 1.0f, WHITE);
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DrawModel(skybox, (Vector3){0, 0, 0}, 1.0f, WHITE);
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rlEnableBackfaceCulling();
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rlEnableBackfaceCulling();
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rlEnableDepthMask();
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rlEnableDepthMask();
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DrawGrid(10, 1.0f);
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DrawGrid(10, 1.0f);
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EndMode3D();
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EndMode3D();
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if (useHDR)
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if (useHDR)
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