mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-14 15:28:14 +00:00
REMOVED: rlPushMatrix()
/rlPopMatrix()
from rshapes
This simplification will allow the usage of `rshapes` as STANDALONE mode in a future. Only a small set of `rlgl` functions are required and they can be "more" easely replaced if no `rlPushMatrix()`/`rlPopMatrix()` are involved. More simplification planned for the future, maybe the textures dependencies.
This commit is contained in:
155
src/rshapes.c
155
src/rshapes.c
@@ -1395,129 +1395,114 @@ void DrawTriangleStrip(Vector2 *points, int pointCount, Color color)
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void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
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{
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if (sides < 3) sides = 3;
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float centralAngle = 0.0f;
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rlPushMatrix();
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rlTranslatef(center.x, center.y, 0.0f);
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rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
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float centralAngle = rotation;
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#if defined(SUPPORT_QUADS_DRAW_MODE)
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rlSetTexture(texShapes.id);
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rlSetTexture(texShapes.id);
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rlBegin(RL_QUADS);
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for (int i = 0; i < sides; i++)
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlBegin(RL_QUADS);
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for (int i = 0; i < sides; i++)
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
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rlVertex2f(0, 0);
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rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
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rlVertex2f(center.x, center.y);
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rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
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rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
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rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
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rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
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rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
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rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
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rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
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rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
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centralAngle += 360.0f/(float)sides;
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rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
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rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
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}
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rlEnd();
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rlSetTexture(0);
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centralAngle += 360.0f/(float)sides;
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rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
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rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
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}
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rlEnd();
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rlSetTexture(0);
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#else
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rlBegin(RL_TRIANGLES);
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for (int i = 0; i < sides; i++)
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlBegin(RL_TRIANGLES);
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for (int i = 0; i < sides; i++)
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex2f(0, 0);
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rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
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rlVertex2f(center.x, center.y);
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rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
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centralAngle += 360.0f/(float)sides;
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rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
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}
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rlEnd();
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centralAngle += 360.0f/(float)sides;
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rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
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}
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rlEnd();
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#endif
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rlPopMatrix();
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}
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// Draw a polygon outline of n sides
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void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color)
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{
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if (sides < 3) sides = 3;
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float centralAngle = 0.0f;
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float centralAngle = rotation;
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rlPushMatrix();
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rlTranslatef(center.x, center.y, 0.0f);
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rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
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rlBegin(RL_LINES);
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for (int i = 0; i < sides; i++)
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlBegin(RL_LINES);
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for (int i = 0; i < sides; i++)
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
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centralAngle += 360.0f/(float)sides;
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rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
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}
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rlEnd();
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rlPopMatrix();
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rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
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centralAngle += 360.0f/(float)sides;
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rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
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}
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rlEnd();
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}
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void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color)
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{
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if (sides < 3) sides = 3;
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float centralAngle = 0.0f;
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float centralAngle = rotation;
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float exteriorAngle = 360.0f/(float)sides;
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float innerRadius = radius - (lineThick*cosf(DEG2RAD*exteriorAngle/2.0f));
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rlPushMatrix();
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rlTranslatef(center.x, center.y, 0.0f);
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rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
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#if defined(SUPPORT_QUADS_DRAW_MODE)
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rlSetTexture(texShapes.id);
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rlSetTexture(texShapes.id);
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rlBegin(RL_QUADS);
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for (int i = 0; i < sides; i++)
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlBegin(RL_QUADS);
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for (int i = 0; i < sides; i++)
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
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rlVertex2f(sinf(DEG2RAD*centralAngle)*innerRadius, cosf(DEG2RAD*centralAngle)*innerRadius);
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rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
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rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
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rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
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rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
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rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
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rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
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centralAngle += exteriorAngle;
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rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
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rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
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centralAngle += exteriorAngle;
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rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
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rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
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rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
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rlVertex2f(sinf(DEG2RAD*centralAngle)*innerRadius, cosf(DEG2RAD*centralAngle)*innerRadius);
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}
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rlEnd();
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rlSetTexture(0);
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rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
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rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
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}
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rlEnd();
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rlSetTexture(0);
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#else
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rlBegin(RL_TRIANGLES);
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for (int i = 0; i < sides; i++)
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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float nextAngle = centralAngle + exteriorAngle;
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rlBegin(RL_TRIANGLES);
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for (int i = 0; i < sides; i++)
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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float nextAngle = centralAngle + exteriorAngle;
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rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
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rlVertex2f(sinf(DEG2RAD*centralAngle)*innerRadius, cosf(DEG2RAD*centralAngle)*innerRadius);
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rlVertex2f(sinf(DEG2RAD*nextAngle)*radius, cosf(DEG2RAD*nextAngle)*radius);
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rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
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rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
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rlVertex2f(center.x + sinf(DEG2RAD*nextAngle)*radius, center.y + cosf(DEG2RAD*nextAngle)*radius);
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rlVertex2f(sinf(DEG2RAD*centralAngle)*innerRadius, cosf(DEG2RAD*centralAngle)*innerRadius);
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rlVertex2f(sinf(DEG2RAD*nextAngle)*radius, cosf(DEG2RAD*nextAngle)*radius);
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rlVertex2f(sinf(DEG2RAD*nextAngle)*innerRadius, cosf(DEG2RAD*nextAngle)*innerRadius);
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rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
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rlVertex2f(center.x + sinf(DEG2RAD*nextAngle)*radius, center.y + cosf(DEG2RAD*nextAngle)*radius);
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rlVertex2f(center.x + sinf(DEG2RAD*nextAngle)*innerRadius, center.y + cosf(DEG2RAD*nextAngle)*innerRadius);
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centralAngle = nextAngle;
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}
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rlEnd();
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centralAngle = nextAngle;
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}
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rlEnd();
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#endif
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rlPopMatrix();
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}
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//----------------------------------------------------------------------------------
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