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Some minor tweaks
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@@ -4377,7 +4377,7 @@ static Model LoadOBJ(const char *fileName)
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}
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// if this is a new material, we need to allocate a new mesh
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if (lastMaterial != -1 && objAttributes.material_ids[faceId] != lastMaterial) newMesh = true;
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lastMaterial = objAttributes.material_ids[faceId];;
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lastMaterial = objAttributes.material_ids[faceId];
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if (newMesh)
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{
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