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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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@@ -586,7 +586,7 @@ void BeginTextureMode(RenderTexture2D target); // Initializes rende
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void EndTextureMode(void); // Ends drawing to render texture
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Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
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Vector2 WorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
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Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
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Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
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void SetTargetFPS(int fps); // Set target FPS (maximum)
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@@ -882,7 +882,7 @@ void UnloadSound(Sound sound); // Unload sound
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void PlaySound(Sound sound); // Play a sound
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void PauseSound(Sound sound); // Pause a sound
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void StopSound(Sound sound); // Stop playing a sound
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bool SoundIsPlaying(Sound sound); // Check if a sound is currently playing
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bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
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void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
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void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
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@@ -891,7 +891,7 @@ void UpdateMusicStream(void); // Updates buffe
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void StopMusicStream(void); // Stop music playing (close stream)
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void PauseMusicStream(void); // Pause music playing
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void ResumeMusicStream(void); // Resume playing paused music
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bool MusicIsPlaying(void); // Check if music is playing
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bool IsMusicPlaying(void); // Check if music is playing
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void SetMusicVolume(float volume); // Set volume for music (1.0 is max level)
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float GetMusicTimeLength(void); // Get current music time length (in seconds)
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float GetMusicTimePlayed(void); // Get current music time played (in seconds)
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