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	Tweak on atlas size computing
Some generated fonts were not fitting the image...
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		| @@ -586,7 +586,7 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo | |||||||
|     *charRecs = NULL; |     *charRecs = NULL; | ||||||
|  |  | ||||||
|     // In case no chars count provided we suppose default of 95 |     // In case no chars count provided we suppose default of 95 | ||||||
|     charsCount = (charsCount > 0) ? charsCount : 95; |     charsCount = (charsCount > 0)? charsCount : 95; | ||||||
|      |      | ||||||
|     // NOTE: Rectangles memory is loaded here! |     // NOTE: Rectangles memory is loaded here! | ||||||
|     Rectangle *recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle)); |     Rectangle *recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle)); | ||||||
| @@ -597,7 +597,7 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo | |||||||
|     // so image size would result bigger than default font type |     // so image size would result bigger than default font type | ||||||
|     float requiredArea = 0; |     float requiredArea = 0; | ||||||
|     for (int i = 0; i < charsCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding)); |     for (int i = 0; i < charsCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding)); | ||||||
|     float guessSize = sqrtf(requiredArea)*1.25f; |     float guessSize = sqrtf(requiredArea)*1.3f; | ||||||
|     int imageSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2)));  // Calculate next POT |     int imageSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2)));  // Calculate next POT | ||||||
|  |  | ||||||
|     atlas.width = imageSize;   // Atlas bitmap width |     atlas.width = imageSize;   // Atlas bitmap width | ||||||
|   | |||||||
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