Merge pull request #508 from a3f/master

Allow use of main instead of android_main
This commit is contained in:
Ray
2018-04-02 10:48:02 +02:00
committed by GitHub
21 changed files with 77 additions and 315 deletions

View File

@@ -18,10 +18,6 @@
#include <time.h>
#include <math.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -83,19 +79,11 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: arkanoid");
#endif
InitGame();
@@ -122,9 +110,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------
@@ -338,4 +325,4 @@ void UpdateDrawFrame(void)
{
UpdateGame();
DrawGame();
}
}

View File

@@ -15,10 +15,6 @@
#include <math.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -101,19 +97,11 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: asteroids");
#endif
InitGame();
@@ -140,9 +128,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------
@@ -578,4 +565,4 @@ void UpdateDrawFrame(void)
{
UpdateGame();
DrawGame();
}
}

View File

@@ -15,10 +15,6 @@
#include <math.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -84,19 +80,11 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: asteroids survival");
#endif
InitGame();
@@ -123,9 +111,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------
@@ -388,4 +375,4 @@ void UpdateDrawFrame(void)
{
UpdateGame();
DrawGame();
}
}

View File

@@ -13,10 +13,6 @@
#include "raylib.h"
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -72,19 +68,11 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: floppy");
#endif
InitGame();
@@ -111,9 +99,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------
// Module Functions Definitions (local)
@@ -250,4 +237,4 @@ void UpdateDrawFrame(void)
{
UpdateGame();
DrawGame();
}
}

View File

@@ -13,10 +13,6 @@
#include "raylib.h"
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -81,19 +77,11 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: gold fever");
#endif
InitGame();
@@ -120,9 +108,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------
@@ -291,4 +278,4 @@ void UpdateDrawFrame(void)
{
UpdateGame();
DrawGame();
}
}

View File

@@ -18,10 +18,6 @@
#include <time.h>
#include <math.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -120,19 +116,11 @@ static bool UpdateBall(int playerTurn);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: gorilas");
#endif
InitGame();
@@ -159,9 +147,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------
@@ -576,4 +563,4 @@ static bool UpdateBall(int playerTurn)
}
return false;
}
}

View File

@@ -16,10 +16,6 @@
#include "raylib.h"
#include "screens/screens.h" // NOTE: Defines currentScreen
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -53,19 +49,11 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "GGJ15 - JUST DO");
#endif
// Load global data here (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
@@ -104,9 +92,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//----------------------------------------------------------------------------------
@@ -370,4 +357,4 @@ void UpdateDrawFrame(void)
EndDrawing();
//----------------------------------------------------------------------------------
}
}

View File

@@ -15,10 +15,6 @@
#include "raylib.h"
#include "screens/screens.h" // NOTE: Defines currentScreen
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -47,12 +43,7 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
int main(void) {
// Initialization
//---------------------------------------------------------
const int screenWidth = 1280;
@@ -62,11 +53,8 @@ int main(void)
//ShowLogo();
//SetConfigFlags(FLAG_FULLSCREEN_MODE);
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
// Note that windowTitle is ignored on Android
InitWindow(screenWidth, screenHeight, windowTitle);
#endif
// Load global data here (assets that must be available in all screens, i.e. fonts)
font = LoadSpriteFont("resources/graphics/mainfont.png");
@@ -145,9 +133,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
void TransitionToScreen(int screen)
@@ -282,4 +269,4 @@ void UpdateDrawFrame(void)
EndDrawing();
//----------------------------------------------------------------------------------
}
}

View File

@@ -19,10 +19,6 @@
#include <stdlib.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -55,19 +51,11 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "GGJ16 - LIGHT MY RITUAL!");
#endif
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
@@ -129,9 +117,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
void TransitionToScreen(int screen)

View File

@@ -18,10 +18,6 @@
#include <time.h>
#include <math.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -119,19 +115,11 @@ static void UpdateIncomingFire();
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: missile commander");
#endif
InitGame();
@@ -158,9 +146,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//--------------------------------------------------------------------------------------
@@ -544,4 +531,4 @@ static void UpdateIncomingFire()
missileIndex++;
if (missileIndex == MAX_MISSILES) missileIndex = 0;
}
}
}

View File

@@ -15,10 +15,6 @@
#include <math.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -110,19 +106,11 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: pang");
#endif
InitGame();
@@ -149,9 +137,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------
@@ -637,4 +624,4 @@ void UpdateDrawFrame(void)
{
UpdateGame();
DrawGame();
}
}

View File

@@ -14,10 +14,6 @@
#include "player.h"
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -52,19 +48,11 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "SKULLY ESCAPE [KING GAMEJAM]");
#endif
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
@@ -112,9 +100,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
void TransitionToScreen(int screen)

View File

@@ -13,10 +13,6 @@
#include "raylib.h"
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -73,19 +69,11 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: snake");
#endif
InitGame();
@@ -112,9 +100,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------
@@ -298,4 +285,4 @@ void UpdateDrawFrame(void)
{
UpdateGame();
DrawGame();
}
}

View File

@@ -13,10 +13,6 @@
#include "raylib.h"
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -90,19 +86,11 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: space invaders");
#endif
InitGame();
@@ -129,9 +117,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------
@@ -410,4 +397,4 @@ void UpdateDrawFrame(void)
{
UpdateGame();
DrawGame();
}
}

View File

@@ -18,10 +18,6 @@
#include <time.h>
#include <math.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -109,19 +105,11 @@ static void DeleteCompleteLines();
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: tetris");
#endif
InitGame();
@@ -148,9 +136,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//--------------------------------------------------------------------------------------
@@ -841,4 +828,4 @@ static void DeleteCompleteLines()
}
}
}
}
}

View File

@@ -17,10 +17,6 @@
#include <stdlib.h>
#include <stdio.h>
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -55,20 +51,15 @@ static void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
#ifndef PLATFORM_ANDROID
SetConfigFlags(FLAG_SHOW_LOGO); // | FLAG_FULLSCREEN_MODE);
InitWindow(screenWidth, screenHeight, "raylib game - transmission mission");
#endif
// Note windowTitle is unused on Android
InitWindow(screenWidth, screenHeight, "raylib game - transmission mission");
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
@@ -138,9 +129,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//----------------------------------------------------------------------------------
@@ -462,4 +452,4 @@ void DrawButton(const char *text)
Vector2 measure = MeasureTextEx(fontMission, text, fontSizeButton, 0);
Vector2 textPos = {textPositionButton.x - measure.x/2 + 10, textPositionButton.y - measure.y/2 - 10};
DrawTextEx(fontMission, text, textPos , fontSizeButton, 0, textColorButton);
}
}

View File

@@ -22,10 +22,6 @@
#include <stdio.h> // Required for: printf()
#include <string.h> // Required for: strcpy()
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -60,11 +56,7 @@ static void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(int argc, char *argv[])
#endif
{
// Initialization
//---------------------------------------------------------
@@ -89,12 +81,11 @@ int main(int argc, char *argv[])
}
#endif
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
#ifndef PLATFORM_ANDROID
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "GGJ17 - WAVE COLLECTOR");
#endif
// Note windowTitle is unused on Android
InitWindow(screenWidth, screenHeight, "GGJ17 - WAVE COLLECTOR");
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
@@ -143,9 +134,8 @@ int main(int argc, char *argv[])
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//----------------------------------------------------------------------------------

View File

@@ -499,17 +499,33 @@ void InitWindow(int width, int height, void *data)
#endif
#if defined(PLATFORM_ANDROID)
/* To allow easier porting to android, we allow the user to define a main function
* which we call from android_main, that we define ourselves
*/
extern int main(int argc, char *argv[]);
void android_main(struct android_app *_app) {
char arg0[] = "raylib"; /* argv[] are mutable */
app = _app;
/* TODO should we maybe report != 0 return codes somewhere? */
(void)main(1, (char*[]){ arg0, NULL });
}
/* TODO add this to header, if apps really need it) */
struct android_app *GetAndroidApp(void)
{
return app;
}
// Initialize window and OpenGL context (and Android activity)
// NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, void *data)
{
(void)data; // ignored
TraceLog(LOG_INFO, "Initializing raylib (v1.9.6-dev)");
screenWidth = width;
screenHeight = height;
// Input data is android app pointer
app = (struct android_app *)data;
internalDataPath = app->activity->internalDataPath;
// Set desired windows flags before initializing anything

View File

@@ -15,10 +15,6 @@
#include "raylib.h"
#include "screens/screens.h" // NOTE: Defines global variable: currentScreen
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -53,19 +49,11 @@ static void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "raylib template - advance game");
#endif
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
@@ -116,9 +104,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//----------------------------------------------------------------------------------
@@ -299,4 +286,4 @@ static void UpdateDrawFrame(void)
EndDrawing();
//----------------------------------------------------------------------------------
}
}

View File

@@ -14,10 +14,6 @@
#include "raylib.h"
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
@@ -26,22 +22,14 @@ typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen;
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "raylib template - simple game");
#endif
GameScreen currentScreen = LOGO;
@@ -158,7 +146,6 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}

View File

@@ -15,29 +15,17 @@
#include "raylib.h"
#include "screens/screens.h" // NOTE: Defines global variable: currentScreen
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "raylib template - standard game");
#endif
// TODO: Load global data here (assets that must be available in all screens, i.e. fonts)
@@ -150,7 +138,6 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
}