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Minor tweaks
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@@ -1109,7 +1109,7 @@ void rlglInit(int width, int height)
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if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) texNPOTSupported = true;
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// Check texture float support
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if (strcmp(extList[i], (const char *)"OES_texture_float") == 0) texFloatSupported = true;
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if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) texFloatSupported = true;
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#endif
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// DDS texture compression support
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@@ -1137,11 +1137,11 @@ void rlglInit(int width, int height)
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glGetFloatv(0x84FF, &maxAnisotropicLevel); // GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
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}
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// Debug marker support
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if(strcmp(extList[i], (const char *)"GL_EXT_debug_marker") == 0) debugMarkerSupported = true;
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// Clamp mirror wrap mode supported
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if (strcmp(extList[i], (const char *)"GL_EXT_texture_mirror_clamp") == 0) texClampMirrorSupported = true;
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// Debug marker support
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if(strcmp(extList[i], (const char *)"GL_EXT_debug_marker") == 0) debugMarkerSupported = true;
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}
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#ifdef _MSC_VER
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