diff --git a/examples/shaders/resources/shaders/glsl100/depth_render.fs b/examples/shaders/resources/shaders/glsl100/depth_render.fs index b330bd9c6..362c1fb37 100644 --- a/examples/shaders/resources/shaders/glsl100/depth_render.fs +++ b/examples/shaders/resources/shaders/glsl100/depth_render.fs @@ -1,5 +1,7 @@ #version 100 +precision mediump float; + // Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; @@ -14,8 +16,7 @@ void main() { // Handle potential Y-flipping vec2 texCoord = fragTexCoord; - if (flipY) - texCoord.y = 1.0 - texCoord.y; + if (flipY) texCoord.y = 1.0 - texCoord.y; // Sample depth texture float depth = texture2D(depthTexture, texCoord).r; @@ -25,4 +26,4 @@ void main() // Output final color gl_FragColor = vec4(vec3(linearDepth), 1.0); -} \ No newline at end of file +}