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Review code formatting on ColorFromHSV()
Following raylib notation rules
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@@ -891,7 +891,7 @@ RLAPI double GetTime(void); // Returns ela
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RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color
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RLAPI Vector4 ColorNormalize(Color color); // Returns color normalized as float [0..1]
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RLAPI Vector3 ColorToHSV(Color color); // Returns HSV values for a Color
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RLAPI Color ColorFromHSV(Vector3 hsv, unsigned char alpha); // Returns a Color from HSV values (NOTE: some precision is lost due to rounding errors)
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RLAPI Color ColorFromHSV(Vector3 hsv); // Returns a Color from HSV values
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RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
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RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
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