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Platform DRM (#1388)
* updated README.md * fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension * added PLATFORM_DRM contains mouse pointer code from https://github.com/chriscamacho * removed redundant cleanup in InitGraphicsDevice * fixed DRM connector mode selection * added choosen DRM connected mode to log output * added respecting TargetFPS on DRM mode selection, default to 60 * added support for GetMonitorRefreshRate * changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE * changed avoidProgressive to allowInterlaced * cleanup, function extraction and improved mode selection * README reverted to original for PR * line endings fixed for core.c * removed old code * mouse pointer reverted to small square * replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM Co-authored-by: kernelkinetic <kernelkinetic@outlook.com>
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@@ -472,7 +472,8 @@ typedef enum {
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FLAG_WINDOW_HIDDEN = 128, // Set to create the window initially hidden
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FLAG_WINDOW_ALWAYS_RUN = 256, // Set to allow windows running while minimized
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FLAG_MSAA_4X_HINT = 32, // Set to try enabling MSAA 4X
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FLAG_VSYNC_HINT = 64 // Set to try enabling V-Sync on GPU
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FLAG_VSYNC_HINT = 64, // Set to try enabling V-Sync on GPU
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FLAG_INTERLACED_HINT = 512 // Set to try V3D to choose an interlaced video format
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} ConfigFlag;
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// Trace log type
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