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Added some functions and Updated examples
View CHANGELOG for details
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@@ -13,27 +13,27 @@
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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SpriteFont font = LoadSpriteFont("resources/custom_font.png"); // SpriteFont loading
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//----------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//-----------------------------------------------------
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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//----------------------------------------------------------------------------------
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// Draw
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//-----------------------------------------------------
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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@@ -44,15 +44,15 @@ int main()
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void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint);
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*/
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EndDrawing();
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//-----------------------------------------------------
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//---------------------------------------------------------
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//--------------------------------------------------------------------------------------
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UnloadSpriteFont(font); // SpriteFont unloading
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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//--------------------------------------------------------------------------------------
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return 0;
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}
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