Added some functions and Updated examples

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This commit is contained in:
raysan5
2013-11-28 19:59:56 +01:00
parent 818e79638b
commit e9143b8a8d
35 changed files with 586 additions and 199 deletions

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@@ -13,27 +13,27 @@
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
SpriteFont font = LoadSpriteFont("resources/custom_font.png"); // SpriteFont loading
//----------------------------------------------------------
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//-----------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//-----------------------------------------------------
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
@@ -44,15 +44,15 @@ int main()
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint);
*/
EndDrawing();
//-----------------------------------------------------
//----------------------------------------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
//--------------------------------------------------------------------------------------
UnloadSpriteFont(font); // SpriteFont unloading
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
//--------------------------------------------------------------------------------------
return 0;
}