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Minor format tweaks
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@@ -1435,11 +1435,11 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
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for (int i = 0; i < model.meshes[m].vertexCount; i++)
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{
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model.meshes[m].animVertices[vCounter] = 0;
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model.meshes[m].animVertices[vCounter] = 0;
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model.meshes[m].animVertices[vCounter + 1] = 0;
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model.meshes[m].animVertices[vCounter + 2] = 0;
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model.meshes[m].animNormals[vCounter] = 0;
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model.meshes[m].animNormals[vCounter] = 0;
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model.meshes[m].animNormals[vCounter + 1] = 0;
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model.meshes[m].animNormals[vCounter + 2] = 0;
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