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Minor format tweaks
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42
src/rlgl.h
42
src/rlgl.h
@@ -2769,7 +2769,7 @@ void rlGenerateMipmaps(Texture2D *texture)
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#define MIN(a,b) (((a)<(b))?(a):(b))
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#define MAX(a,b) (((a)>(b))?(a):(b))
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texture->mipmaps = 1 + (int)floor(log(MAX(texture->width, texture->height))/log(2));
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texture->mipmaps = 1 + (int)floor(log(MAX(texture->width, texture->height))/log(2));
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TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", texture->id, texture->mipmaps);
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}
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#endif
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@@ -3475,10 +3475,22 @@ Matrix rlGetMatrixModelview(void)
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#if defined(GRAPHICS_API_OPENGL_11)
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float mat[16];
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glGetFloatv(GL_MODELVIEW_MATRIX, mat);
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matrix.m0 = mat[0]; matrix.m1 = mat[1]; matrix.m2 = mat[2]; matrix.m3 = mat[3];
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matrix.m4 = mat[4]; matrix.m5 = mat[5]; matrix.m6 = mat[6]; matrix.m7 = mat[7];
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matrix.m8 = mat[8]; matrix.m9 = mat[9]; matrix.m10 = mat[10]; matrix.m11 = mat[11];
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matrix.m12 = mat[12]; matrix.m13 = mat[13]; matrix.m14 = mat[14]; matrix.m15 = mat[15];
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matrix.m0 = mat[0];
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matrix.m1 = mat[1];
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matrix.m2 = mat[2];
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matrix.m3 = mat[3];
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matrix.m4 = mat[4];
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matrix.m5 = mat[5];
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matrix.m6 = mat[6];
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matrix.m7 = mat[7];
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matrix.m8 = mat[8];
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matrix.m9 = mat[9];
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matrix.m10 = mat[10];
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matrix.m11 = mat[11];
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matrix.m12 = mat[12];
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matrix.m13 = mat[13];
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matrix.m14 = mat[14];
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matrix.m15 = mat[15];
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#else
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matrix = RLGL.State.modelview;
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#endif
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@@ -3492,10 +3504,22 @@ Matrix rlGetMatrixProjection(void)
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float mat[16];
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glGetFloatv(GL_PROJECTION_MATRIX,mat);
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Matrix m;
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m.m0 = mat[0]; m.m1 = mat[1]; m.m2 = mat[2]; m.m3 = mat[3];
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m.m4 = mat[4]; m.m5 = mat[5]; m.m6 = mat[6]; m.m7 = mat[7];
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m.m8 = mat[8]; m.m9 = mat[9]; m.m10 = mat[10]; m.m11 = mat[11];
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m.m12 = mat[12]; m.m13 = mat[13]; m.m14 = mat[14]; m.m15 = mat[15];
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m.m0 = mat[0];
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m.m1 = mat[1];
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m.m2 = mat[2];
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m.m3 = mat[3];
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m.m4 = mat[4];
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m.m5 = mat[5];
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m.m6 = mat[6];
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m.m7 = mat[7];
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m.m8 = mat[8];
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m.m9 = mat[9];
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m.m10 = mat[10];
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m.m11 = mat[11];
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m.m12 = mat[12];
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m.m13 = mat[13];
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m.m14 = mat[14];
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m.m15 = mat[15];
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return m;
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#else
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return RLGL.State.projection;
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