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REVIEWED: rlDrawVertexArrayElements() #1891
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@@ -3121,7 +3121,7 @@ void rlDrawVertexArray(int offset, int count)
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void rlDrawVertexArrayElements(int offset, int count, void *buffer)
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{
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glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short*)buffer + offset);
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glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset);
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}
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void rlDrawVertexArrayInstanced(int offset, int count, int instances)
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@@ -3134,7 +3134,7 @@ void rlDrawVertexArrayInstanced(int offset, int count, int instances)
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void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short*)buffer + offset, instances);
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glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset, instances);
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#endif
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}
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