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REVIEWED: Camera redesign PR
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@@ -36,7 +36,7 @@ int main(void)
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camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
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camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
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Ray ray = { 0 }; // Picking ray
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@@ -64,7 +64,6 @@ int main(void)
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Vector3 sp = (Vector3){ -30.0f, 5.0f, 5.0f };
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float sr = 4.0f;
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EnableCursor(); // Disable camera controls
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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