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Minor format tweaks
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@@ -1862,8 +1862,8 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
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// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
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// to work properly with our implementation (IsKeyDown/IsKeyUp checks)
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// to work properly with our implementation (IsKeyDown/IsKeyUp checks)
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if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;
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if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;
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else if(action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1;
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else if (action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1;
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else if(action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1;
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else if (action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1;
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// WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys
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// WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys
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if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) ||
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if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) ||
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@@ -1547,7 +1547,8 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data,
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music.looping = true; // Looping enabled by default
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music.looping = true; // Looping enabled by default
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musicLoaded = true;
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musicLoaded = true;
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}
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}
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else {
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else
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{
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drwav_uninit(ctxWav);
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drwav_uninit(ctxWav);
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RL_FREE(ctxWav);
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RL_FREE(ctxWav);
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}
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}
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