Minor format tweaks

This commit is contained in:
Ray
2025-07-26 12:50:29 +02:00
parent 8343aed4f6
commit eb7f8912f8
4 changed files with 12 additions and 11 deletions

View File

@@ -1862,8 +1862,8 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 // WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
// to work properly with our implementation (IsKeyDown/IsKeyUp checks) // to work properly with our implementation (IsKeyDown/IsKeyUp checks)
if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0; if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;
else if(action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1; else if (action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1;
else if(action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; else if (action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1;
// WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys // WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys
if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) || if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) ||

View File

@@ -57,8 +57,8 @@
#include "SDL3/SDL.h" #include "SDL3/SDL.h"
#elif USING_SDL2_PROJECT #elif USING_SDL2_PROJECT
#include "SDL2/SDL.h" #include "SDL2/SDL.h"
#else #else
#include "SDL.h" #include "SDL.h"
#endif #endif
#if defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_ES2)
@@ -66,12 +66,12 @@
//#include "SDL_opengles2.h" //#include "SDL_opengles2.h"
#else #else
// SDL OpenGL functionality (if required, instead of internal renderer) // SDL OpenGL functionality (if required, instead of internal renderer)
#ifdef USING_SDL3_PROJECT #ifdef USING_SDL3_PROJECT
#include "SDL3/SDL_opengl.h" #include "SDL3/SDL_opengl.h"
#elif USING_SDL2_PROJECT #elif USING_SDL2_PROJECT
#include "SDL2/SDL_opengl.h" #include "SDL2/SDL_opengl.h"
#else #else
#include "SDL_opengl.h" #include "SDL_opengl.h"
#endif #endif
#endif #endif

View File

@@ -1547,7 +1547,8 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data,
music.looping = true; // Looping enabled by default music.looping = true; // Looping enabled by default
musicLoaded = true; musicLoaded = true;
} }
else { else
{
drwav_uninit(ctxWav); drwav_uninit(ctxWav);
RL_FREE(ctxWav); RL_FREE(ctxWav);
} }

View File

@@ -168,7 +168,7 @@
#pragma GCC diagnostic push #pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-function" #pragma GCC diagnostic ignored "-Wunused-function"
#endif #endif
#define RL_GPUTEX_MALLOC RL_MALLOC #define RL_GPUTEX_MALLOC RL_MALLOC
#define RL_GPUTEX_CALLOC RL_CALLOC #define RL_GPUTEX_CALLOC RL_CALLOC
#define RL_GPUTEX_FREE RL_FREE #define RL_GPUTEX_FREE RL_FREE