BREAKING CHANGE: Renamed SpriteFont type to Font

- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
This commit is contained in:
Ray San
2018-05-04 16:59:48 +02:00
parent 6045062a05
commit ec33e7d705
34 changed files with 3027 additions and 179 deletions

View File

@@ -55,7 +55,7 @@ int main()
Texture2D gframe = LoadTexture("resources/gframe.png");
// Load game resources: fonts
SpriteFont font = LoadSpriteFont("resources/komika.png");
Font font = LoadFont("resources/komika.png");
// Load game resources: sounds
Sound eat = LoadSound("resources/eat.wav");
@@ -479,7 +479,7 @@ int main()
UnloadTexture(gamera);
// Unload font texture
UnloadSpriteFont(font);
UnloadFont(font);
// Unload sounds
UnloadSound(eat);