mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-14 23:38:15 +00:00
Fix compiler warnings, first part
This commit is contained in:
@@ -296,12 +296,12 @@ RMDEF Vector3 Vector3Perpendicular(Vector3 v)
|
||||
{
|
||||
Vector3 result = { 0 };
|
||||
|
||||
float min = fabs(v.x);
|
||||
float min = (float) fabs(v.x);
|
||||
Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f};
|
||||
|
||||
if (fabs(v.y) < min)
|
||||
{
|
||||
min = fabs(v.y);
|
||||
min = (float) fabs(v.y);
|
||||
Vector3 tmp = {0.0f, 1.0f, 0.0f};
|
||||
cardinalAxis = tmp;
|
||||
}
|
||||
@@ -840,28 +840,28 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top,
|
||||
{
|
||||
Matrix result = { 0 };
|
||||
|
||||
float rl = (right - left);
|
||||
float tb = (top - bottom);
|
||||
float fn = (far - near);
|
||||
float rl = (float)(right - left);
|
||||
float tb = (float)(top - bottom);
|
||||
float fn = (float)(far - near);
|
||||
|
||||
result.m0 = (near*2.0f)/rl;
|
||||
result.m0 = ((float) near*2.0f)/rl;
|
||||
result.m1 = 0.0f;
|
||||
result.m2 = 0.0f;
|
||||
result.m3 = 0.0f;
|
||||
|
||||
result.m4 = 0.0f;
|
||||
result.m5 = (near*2.0f)/tb;
|
||||
result.m5 = ((float) near*2.0f)/tb;
|
||||
result.m6 = 0.0f;
|
||||
result.m7 = 0.0f;
|
||||
|
||||
result.m8 = (right + left)/rl;
|
||||
result.m9 = (top + bottom)/tb;
|
||||
result.m10 = -(far + near)/fn;
|
||||
result.m8 = ((float)right + (float)left)/rl;
|
||||
result.m9 = ((float)top + (float)bottom)/tb;
|
||||
result.m10 = -((float)far + (float)near)/fn;
|
||||
result.m11 = -1.0f;
|
||||
|
||||
result.m12 = 0.0f;
|
||||
result.m13 = 0.0f;
|
||||
result.m14 = -(far*near*2.0f)/fn;
|
||||
result.m14 = -((float)far*(float)near*2.0f)/fn;
|
||||
result.m15 = 0.0f;
|
||||
|
||||
return result;
|
||||
@@ -899,9 +899,9 @@ RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, d
|
||||
result.m9 = 0.0f;
|
||||
result.m10 = -2.0f/fn;
|
||||
result.m11 = 0.0f;
|
||||
result.m12 = -(left + right)/rl;
|
||||
result.m13 = -(top + bottom)/tb;
|
||||
result.m14 = -(far + near)/fn;
|
||||
result.m12 = -((float)left + (float)right)/rl;
|
||||
result.m13 = -((float)top + (float)bottom)/tb;
|
||||
result.m14 = -((float)far + (float)near)/fn;
|
||||
result.m15 = 1.0f;
|
||||
|
||||
return result;
|
||||
|
Reference in New Issue
Block a user