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Reviewed physics module
A deeper revision required, not clear enough for the user Key: Create a PhysicObjects pool
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13
src/raylib.h
13
src/raylib.h
@@ -466,13 +466,6 @@ typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERS
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// Collider types
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typedef enum { COLLIDER_CIRCLE, COLLIDER_RECTANGLE, COLLIDER_CAPSULE } ColliderType;
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// Physics struct
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typedef struct Physics {
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bool enabled;
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bool debug; // Should be used by programmer for testing purposes
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Vector2 gravity;
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} Physics;
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// Transform struct
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typedef struct Transform {
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Vector2 position;
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@@ -808,10 +801,10 @@ void SetShaderMap(Shader *shader, int mapLocation, Texture2D texture, int textur
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void SetBlendMode(int mode); // Set blending mode (alpha, additive, multiplied)
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//----------------------------------------------------------------------------------
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// Physics System Functions (engine-module: physics)
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// Physics System Functions (engine-module: physac)
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//----------------------------------------------------------------------------------
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void InitPhysics(void); // Initialize all internal physics values
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void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings
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void InitPhysics(int maxPhysicElements); // Initialize all internal physics values
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void UnloadPhysics(); // Unload physic elements arrays
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void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot
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void AddCollider(int index, Collider collider); // Initialize a new Collider with parameters to internal index slot
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